Escape in the Shadows
Week 2 Game
Zhang, Yuehan Pandian, Varun Tao, Yuhui
Game Name
Escape in the Shadows
Characteristics
1.Stochasticity
● Deterministic: fixed guard patrol patterns, no randomness.
2.Observability
● Perfect information: all game state visible to player.
3.Time Granularity
● Real-time: 3-minute continuous gameplay requiring timing precision.
4.Length of Playtime
● Short sessions: 3-minute games with instant restart capability.
5.Systems
● Conditional: If in shadow, then safe; if caught by flashlight, then failure.
6.Single vs. Multiplayer
● Single-player with personal challenge focus.
7.Heuristics
● Patience over speed, timing over rushing, safety over shortcuts.
8.Depth vs. Entropy
● Moderate depth with structured, learnable patterns.
9.Dexterity vs. Strategy
● Strategy-focused: success depends on observation and planning.
How to Play
Escape from prison in 3 minutes by hiding in a friendly guard's shadow while avoiding a patrol guard's yellow flashlight. Controls
● WASD - Move prisoner
● Spacebar - Restart game
● ESC - Exit game
Game Structure
● Starting Phase: Observe guard patterns from safe zone
● Stealth Phase: Move using shadow protection
● Escape Phase: Reach the green exit door Core Mechanics
● Safe Zone: Player turns green, completely protected
● Shadow Protection: Player becomes transparent, safe from detection
● Detection: Yellow flashlight catches exposed players Win/Loss Conditions
● Victory: Reach exit door within time limit
● Failure: Caught by flashlight or time expires Technical Features
● Engine: Godot 4.5, GDScript
● Procedural asset generation
● Simple collision detection system
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