Week 2 Game 

 Zhang, Yuehan    Pandian, Varun    Tao, Yuhui

Game Name

Escape in the Shadows 

Characteristics

1.Stochasticity 

● Deterministic: fixed guard patrol patterns, no randomness.

2.Observability 

● Perfect information: all game state visible to player.

3.Time Granularity 

● Real-time: 3-minute continuous gameplay requiring timing precision.

4.Length of Playtime

 ● Short sessions: 3-minute games with instant restart capability.

5.Systems 

● Conditional: If in shadow, then safe; if caught by flashlight, then failure.

6.Single vs. Multiplayer

 ● Single-player with personal challenge focus.

7.Heuristics 

● Patience over speed, timing over rushing, safety over shortcuts.

8.Depth vs. Entropy 

● Moderate depth with structured, learnable patterns.

9.Dexterity vs. Strategy 

● Strategy-focused: success depends on observation and planning.

 

How to Play 

Escape from prison in 3 minutes by hiding in a friendly guard's shadow while avoiding a patrol guard's yellow flashlight. Controls

WASD - Move prisoner

Spacebar - Restart game

ESC - Exit game 

 

Game Structure

● Starting Phase: Observe guard patterns from safe zone

● Stealth Phase: Move using shadow protection

● Escape Phase: Reach the green exit door Core Mechanics

● Safe Zone: Player turns green, completely protected

● Shadow Protection: Player becomes transparent, safe from detection

● Detection: Yellow flashlight catches exposed players Win/Loss Conditions

● Victory: Reach exit door within time limit

● Failure: Caught by flashlight or time expires Technical Features

● Engine: Godot 4.5, GDScript

● Procedural asset generation

● Simple collision detection system


Published 21 days ago
StatusPrototype
PlatformsHTML5
AuthorsV-run64, zhangyuehan1122, Yuhui Tao
Made withGodot

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